Hi there everyone!
It’s Dominaria, and I haven’t released my usual article about Standard yet! You poor readers must be famished. But let’s fix that! I have been working A LOT on the upcoming Standard, and it would be a real shame if my twenty or so brews were not shared with you guys.
So let’s get into it!
I’m going to go over twenty-two of my brews. I have omitted a few that were utterly uncompetitive, and a few of the ones I’ll write about have not yet been tested. You should however have access to the bulk of my new ideas. I’m not going to take credit for other’s ideas, even though Joel Larsson’s RW Pilots and Todd Stevens’ Colorless Vehicles have given results and innovations worthy of figuring on this list.
I’ll give a brief description of each deck, what it lacks and what it has for itself, and then I’ll rate them all the way they are displayed to you. The grades could represents how many wins I would expect from this deck in a Competitive League on MTGO. Maybe the grades can go up if you tweak them, but I leave it up to you 🙂
1- Djinn Saga
As you know I have recently started streaming. Or attempting to anyways. And this was the first deck I played this week. As you might have seen, we went 2-3 with the deck, losing due to a lack of gas which proved lethal in grindy match-ups. The deck has potential, but I would recommend cutting a couple of 1-mana artifacts at least to play some Karns Main Deck, or at least some additional Reverse Engineer.
2- Abzan Mastermind Mastery
This is the deck I streamed wednesday to a less than satisfying 0-4-drop. Much its predecessor Mastermind Ramp, the deck is very suceptible to flood and death, and the excessive amount of removals certainly didn’t help in the grindy match-ups. I honestly have no idea on how to improve this deck.
3- UR Constructs
This was one of my very first brews with The Antiquities War, and despite loving the card in the Djinn Saga shell more than I do in this shell here, I was pleasantly surprised with this deck’s competitivity. It seems a little slow to be an aggro deck and doesn’t pack enough punch to be a midrange deck, but the deck is overall consistent and capable of delivering huge blows through Thraxos.
4- MonoB Aggro
I cannot emphasize how much I loved Dead Shade when it was revealed. As a card that is good at all stages of the game and an awesome mana sink to fight flooding, I wanted to play it four times. The deck proved to be slightly disappointing when facing RDW, but overall it hasthe makings of a competitive player in the format.
5- MonoW Tokens
We all kow Sram’s Expertise to be broken (sort of), but what if you played a Benalish Marshal at the same time? Well, you’d have a deck that loses really hard to Goblin Chainwhirler, but with quite a cieiling. If I was expecting to dodge RDW the first weekend, I would most likely play this. I cannot however recommend enough to wait for a few weeks before picking it up.
6- The Flame
This is my latest brew, and I honestly don’t know what it’s worth. My thoughts are that it can generate a huge burst of damage, but like many other glass cannons, it probably won’t see a lot of success. It is possible that the black splash is unecessaary but it seemed pretty free regarding the manabase and could open some interesting sideboard options.
7- Gravetide Midrange
While I have not have a lot of success with the deck so far, the feeling is amazing. It tends to lose slightly to aggro and to be a bit outgrinded against control, but if you want to play Midrange, look no further for your starting point. (Perpetual Timepiece is a pet card of mine that should probably not be in the deck.)
Oh come on, just how cute is this?
On a more serious note, while this deck in probably uncompetitive and the Arcane Adaptation+ Naban tech far to cute, the deck has some arguments for itself, the most notable of which is to be able to play The Scarab God to an incredible efficiency.
9- MonoB Ramp
This deck has proven to be too soft to Aggro decks to see competitive play, but the topend is one of the most threatening in the format. Also, Cabal Stronghold has been the disappointment of the century and of Dominaria, even with a 100% Swamp manabase.
Inspired by Zhou Ziri’s GP Memphis deck, the archetype doesn’t necessarily gain a lot with Dominaria, but a stable manabase and a potentially amazing Jhoira are nothing to sneeze at.
11- MonoG Stompy
Everyone thought at some point that the most impactful card in Dominaria would be Llanowar Elves. And while Goblin Chainwhirler is waiting to prey upon those unfortunate souls fooled into playing it and Merfolk Branchwalker, this is a deck I had a lot of success with in the previous season. Steel Leaf Chapion is amazing, and if you are willing to take out the Branchwalkers to play around Chainwhirlers, I think this can be something amazing.
12- Jeskai Vehicles
As a previous Mardu Vehicles player, my initial thought was « Now we have a stable manabase to play Glint-Nest Crane, plus Zahid and Jhoira, so why not Jeskai Vehicles? » Turns out the Crane didn’t make the cut and that may be a mistake on my part, but the deck definitely packs a lot of punch to overcome the loss of the amazing Unlicensed Disitegration.
13- Jeskai Gift
Same idea here as before. As a previous GPG player, I thought a better manabase would allow the return of Angel of Invetion in the URx shell of Gifts. Throw in a little infinite combo in the deck for good mesure, and I’m sold!
14- BG Snake
This is a more « Rock » version of the deck, with high-cost Planeswalkers to top the curve, and I think that while the deck is overall pretty legit, it is not as good as the Sultai version with the Hadana Climb « combo ».
15- GW Tokens
This was actually my very first brew in the format. call me crazy but I just think that Appeal/Authority is underplayed. I discarded it because of, yes you’ve guessed it, Goblin Chainwhirler, but I guess I could see the deck smashing Tier2 pertty easily.
16- Historic Storm
I have had historically no faith in Aetherflux Reservoir, and I still don’t, but I expect Danitha to actually bring something relevant to the deck.
One of my biggest surprises, but this deck actually works really well! Unfortunately, History of Benalia being overpriced (for now), I can’t really afford to play the deck on MTGO. I’ve also played against a mono white version of the deck, basically with Adanto Vanguard instead of Knight of Malice, but I like Aryel way too much to let go of the black.
18- Mardu Mastery
Don’t do this to yourself. The white-centered manabase will push you to play enchantment removal which plays really badly with Mastery, and Glorious End is just not worth it. Unless you really want to place a Gideon somewhere in there I guess.
19- RG Ramp
Untested and probably not any better than the previous ramp decks, but I really wanted to see if there was something to do with Chandra+Jaya…
20- UG Valuetown
OK now I’m just messing with you 😀
21- Harry Potter
Although I have long deemed it quite dubious to work on Wizards as a tribe, I was pretty impressed with the deck when I encountered it online. Silvergill Adept sounds ambitious to me but four Nabans do help justify it.
22- Esper Superfriends
I’ve built this for my Dovin Baan-loving-teammate, but while the endgame is close to unbeatable, the manabase hickups are real and costly.
So that’s about it for my first few brews. There have been many failures I have not mentioned, such as RB Amulet, WB Mastery Tokens or Tribal Goblins, and there is still a lot to do before we can figure out all the stratagies in Standard! Right now, I’m working on Abzan Snek, BR Control and Thran decks, and I’m sure I’ll have a ton of new ideas in the near future. Standard is hard. This is hard. Bare with me.
Anyways, I hope you enjoyed this small catalog, and if you have any new ideas you want to share please to so in the comments down below! Also, I stream on mondays, wednesdays and fridays at 6:30pm over here, in case you want to join to see how some of these work out. Don’t forget to follow on Twitter and Facebook to get to vote on which decks I play!
Until next time!